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Items tagged with: lan
I've found enough time today to set up the infrastructure for #LAN play for the #Machiavelli bot I'm writing. It's the opposite of refined, and barely functional. In particular, expect delivery issues for messages in multi-player at the moment because the server basically brute-force sending, which as anybody that has don any decent socket programming knows, it's the worst possible way to do things.
On an unrelated note, I hate socket programming.
On an unrelated note, I hate socket programming.