I have written a thing about how I'm extruding linestrings in Gleo, with #WebGL and way more trigonometry than I'd like: https://ivan.sanchezortega.es/development/2023/02/06/reinventing-line-joins.html
Reinventing line joins
I’ve been working on Gleo for months now. When I started with it, I was pretty sure I had to reinvent big chunks of a vector rendering pipeline, come with te...ivan.sanchezortega.es
Tom Chadwin
in reply to Iván Sánchez Ortega • • •Iván Sánchez Ortega
in reply to Tom Chadwin • • •Tom Chadwin
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