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Still less than 24 hours late for Day 4: A bad map.

For this map I added a glitch to the way I'm tessellating geometry by randomly throwing out vertices.

https://willjfield.github.io/30-Day-Map-Challenge/Day4/#5/45.28/-83.94

#30DayMapChallenge #glsl #shaders #webgl
This entry was edited (1 year ago)

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