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Items tagged with: raybevel


‼️ 1/2 New year, new R package, new rayshader update, new slick Quarto website, new blog post! 5x the new! Introducing the {raybevel} package: generate 3D buildings, 3D beveled polygons, 2D inset polygons, and calculate straight skeletons entirely in R! The rayshader update features tons of improvements, including blazing fast 3D contour and line drawing.

Blog post:
https://www.tylermw.com/posts/rayverse/raybevel-introduction.html

HAPPY NEW YEAR!

#RStats #rayshader #rayrender #raybevel #rayverse #dataviz


Package release items, in order of importance:

100. Good documentation
99. Good test suite
98. Informative README
...
...
...
1. Generating the perfect hexlogo

(still a WIP--I'm playing with adding knurling and bolts!)

#RStats #raybevel #rayrender #rayverse


Made with Inkscape! Spending a few weeks to learn the intricacies of SVG parsing and writing my own SVG-to-polygon R package paid off.

#RStats #raybevel

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