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Items tagged with: rayrender


‼️ 1/2 New year, new R package, new rayshader update, new slick Quarto website, new blog post! 5x the new! Introducing the {raybevel} package: generate 3D buildings, 3D beveled polygons, 2D inset polygons, and calculate straight skeletons entirely in R! The rayshader update features tons of improvements, including blazing fast 3D contour and line drawing.

Blog post:
https://www.tylermw.com/posts/rayverse/raybevel-introduction.html

HAPPY NEW YEAR!

#RStats #rayshader #rayrender #raybevel #rayverse #dataviz


Package release items, in order of importance:

100. Good documentation
99. Good test suite
98. Informative README
...
...
...
1. Generating the perfect hexlogo

(still a WIP--I'm playing with adding knurling and bolts!)

#RStats #raybevel #rayrender #rayverse


I love space photos and have for some time wanted to code a generative art system to capture the grandiosity and awe of images such as seen in @hourlycosmos.

Then, this week I discovered that @tylermorganwall has a tutorial for rayrendering Saturn and its rings.

Raiding his code led to a system to simulate planets and their rings. I call it _Ideal Astronomies_.

Done in #Rstats using #rayrender; see my repo:

https://github.com/paezha/ideal-astronomies

#Rtistry #CreativeCoding

@meghansharris @jacquietran


United States Capitol, "tilt-shifted" in R with rayshader and rayrender

#RStats #rayshader #rayrender

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